Getting Started
Getting going takes only a few steps. Run through the flow with a ready-made class module first, then consider editing your own.
1. Download & Run
Section titled “1. Download & Run”Download wa1.zip from the home page, extract it anywhere, and run WA1.exe — no installation needed.
2. Register & Log In
Section titled “2. Register & Log In”Register an account and log in on first use. Modules live in the cloud, so logging in on another PC restores them. Forgot your password? Message us on Discord and we’ll reset it — your module data is unaffected.
3. Pick a Module
Section titled “3. Pick a Module”In the main settings window, choose a module for your class from the dropdown. None that fit? Grab one shared by other players on the Marketplace, get a .wa1 file from someone and use “Import Module,” or create your own.
4. Bind a Start Key & Mode
Section titled “4. Bind a Start Key & Mode”- Bind a start key (a mouse side button or a chosen keyboard key) to the script you want to run.
- Hold mode: runs while the start key is held, stops on release.
- Toggle mode: press once to start, again to stop.
- APM: sets the pace — pick a preset that suits your latency and feel.
5. Load In Game
Section titled “5. Load In Game”Wait for account settings, module content and addon installation to finish, then type /reload in game. The main window status bar tells you what to do next: waiting for the game, module updated (press F12 to reload), or ready. After saving, updating or switching modules, wait for installation before reloading again.
6. Start Using
Section titled “6. Start Using”Once everything is ready, hold the start key (or press once in toggle mode) to begin. Expand the debug panel to watch each property’s live value and confirm data is flowing back.
For flickering communication status or problems after resizing, follow Capture and Troubleshooting.
7. Hardware input (optional)
Section titled “7. Hardware input (optional)”By default keys are delivered to the game window through the software channel. You can also plug in a Raspberry Pi Pico or Pico 2: with the WA1 firmware written to it, the board becomes a USB keyboard driven by WA1. The client switches to it automatically when detected and falls back to the software channel when it is unplugged.
- Write firmware: open the “Hardware” section in the workbench, hold the board’s BOOTSEL button while plugging in the USB cable, then click “Write firmware”. The client detects the board type and writes the bundled image. Once the device is connected, the same button becomes “Rewrite firmware” (use it when the page reports older firmware); the device restarts into firmware mode by itself, so no BOOTSEL press is needed.
- Status: the Hardware page shows connection state, board, firmware version and the active channel; a USB badge next to the logo on the main bar means keys are being sent through the device. The “Test” button makes the device type a few digits into a box, verifying it without entering the game.
- Key layout: a real keyboard cannot type Shift+Numpad, so on first connection the client switches to the hardware layout, regenerates the addon and asks you to press F12 in game once. Plugging or unplugging afterwards needs no reload.
- Behavior: in hardware mode key dispatch pauses while the game is not in the foreground (a real keyboard only types into the foreground window); the onboard LED blinks on every keystroke. Do not put Ctrl / Shift / Alt on the trigger key — a physically held modifier combines with what the device types.